Arma AAS
From Special Boat Service
Welcome to the homepage for the ArmA Advance and Secure Map Pack. From these pages you can:
You are also very welcome to join the SBS ArmA server where the maps are always available for beta testing. Go to [-SBS-] Special Boat Service or enter the IP 195.149.21.86, port 2302. I must mention that the excellent scripts of Norrin and Kegetys were an inspiration to me in developing this mod. Norrin's revive scripts are incorporated into this mod (adapted for PvP multiplayer use, and with more advanced spawn selection). Thanks a lot guys! |
Advance and Secure Explained
This graphic (which is displayed at the beginning of every game) should give you the idea of the goal of the game. Basically each team fights for control of a row of bases that must be taken in order. Only once they have captured and secured the enemy's base, can they advance to the next one in the row. Easy? Not so easy... the tricky part is that while you try to capture theirs, they are going for yours.
Here is the text from the mission briefing:
This is Advance And Secure. Fight for control of the string of bases, Alpha through Foxtrot, which must be taken sequential order. The display on the top right of your screen shows the two contested bases. You must defend your own, and simultaneously attack the enemy's. Each team starts in control of three bases. In order to seize the enemy base you must enter the outer perimeter, and outnumber the enemy until the base capture bar reaches zero. You must then get at least one soldier within 10m of the central flag to complete the capture. When you die, you can wait to be revived by a team-mate, or you can respawn at any base fully camped by your team. The more people spawning at a base, the longer you will have to queue. Your X-Ray base has the most vehicles, but is the furthest away. Visit the armoury near each base flag, to select between the quick loadouts of Rifleman, Medic, Gunner, Engineer, Sniper. Alternatively, use the gear menu to choose your own loadout. You can earn points during each game: 1 point per kill 10 points for capturing an objective 1 point per 30 seconds attacking 1 point per 60 seconds defending 1 point per medic revive Advance And Secure is tactical: luck is not a factor!
Maps
Urban/Cities
- aas32 Paraiso Showdown
- aas32 Corazol Arms Market
- aas32 Streets of Dolores
- aas32 Bagango Lockdown
- aas32 Mors Ortego
Towns/Villages Mixed
- aas32 Monte Yorito Redux
- aas32 Obregan Gamble
- aas32 Enchanted Coast
Rural/Forest Maps
- aas32 Alcazar Castle
- aas32 Apone's Last Stand
- aas32 Cresta Run
- aas32 Rusty Lada Lumbermill
- aas32 Trench Run
- aas32 One Million Pesadas
Sea Maps/Large Scale Maps
- aas32 Boca Channel
- aas32 Straits of Trelobada
- aas32 Carmen's Retreat
Tank Maps
- aas32 Gulan Heights
- aas32 Plateau Liberacion
Auto-Generated
- aas32 Dial A Battle (gives a randomly generated map every time you play)

