| Name
| ETA Date
| Features/Notes
|
| V0.31 Beta 06
| (RELEASED) 4th July
|
New Features:
- Support for up to 50 players per map
Bugfixes:
- You must exit vehicle to capture flag now
- Added M203 ammo for blue recon class
- Medic cross on minimap fixed
- Ammo for DMR and russian AKM weapons added to crates
- Reduced chances of accidentally bringing up admin console
New maps:
- aas32_BrutalCoast.Chernarus
- aas32_GorskisPolemic.Chernarus
- aas32_KrasnostavAdvance.Chernarus
- aas32_PushedForTime.Chernarus
- aas32_RedsLastStand.Chernarus
- aas32_SkalistyLanding.Chernarus
- aas32_ThreeShotStoli.Chernarus
- aas32_WildBoarPursuit.Chernarus
|
| V0.3X Beta 07
| 2nd August
|
Bugfixes:
- Choppers must be below 30m to count as within zone (for capturing)
- Sounds working again (base capture, base loss etc)
- Trimmed out some cut messages that were creating errors in the arma report file
- Reduced base capture sound size (and made sound work) 9KB -> 2KB
- Reduced flag sizes 11KB -> 3KB
- Trimmed out unneeded script
- Made briefing work (now using diary entries from ClientMainThread.sqf)
- Adjust max range for display of green name tags
New Features:
- Toggle green name tag overlay, and admin comments to force off/force on
Balance:
- Attack chopper and some amphibious vehicles for blues in Skalisty landing
- Some changes to tank models on various maps
|
| V0.4 Beta 08
| (RELEASED) 16th August
|
Bug fixes:
- better spawn armour (protects you from being killed just after you spawn)
- New Improved HUD
- New "team membership system", to auto-colour your team mates.
- Dozens of other improvements.
New features:
- Brand new AAS game engine
- ability to have any number of capture zones
- can have neutral capture zones
- can have simultaneous capture zone objectives
- innovative "battle front" system to focus gameplay depending on number of players in server
- Medic revive system replaced by brand new system
- Brand new respawn and queuing code code
- no more spawn buttons not appearing after dead
- no more failing to spawn when in queue
- no more getting stuck dead (cant even quit game)
New maps:
- 9 new maps from BCA, with thanks to Cat Toaster, Lord and Maverick
- A set of 7 new template maps showing off the new features!
- More amazing maps to come using new AAS engine
|
| V0.41 Beta 09
| 22nd November (RELEASED)
|
New features:
- New kit system, graphical selection menu for classes, rifles and teams
- Expansion from 50 to 64 player support
- Ability to restrict soldier kits and armoury contents for tournament play
- Ability to customise rules for own server play using "RULES" system
- Bonus player vehicles (off by default, enabled only by game admin, gives each team a vehicle which behaves like extra player for zone capturing)
- More brand new maps using the very latest zone templates and features
|
| V1.0 Release
| 1st January 2010
|
- New feature freeze
- Release will be polished, bugfixed, heavily tested version of the previous beta
|